Lava Hound Inferno Strategy for Arena 9 in Clash Royale

Hey guys it’s me here for my first ever guide on Clash royale! This deck is the deck I am using in legendary arena. It counters the current meta very well. It does contain 3 legendaries, with only one being easily replacable. I successfully pushed 600 trophies in 1 & 1/2 hours. I hope you can do the same.  So , without further ado, let’s get started!

Pros:

Counters the meta well

Easy to use

Works great in challenges

Cons:

A little expensive at 4.0 elixer

Has no defensive building

Contains 3 Legendary cards and 2 epic cards

The deck

Lava hound : The lava hound is very strong in the current meta. It tanks for heavy damaging troops and the lava pups can also do a lot of damage. The lava hound is used best by having it tank for other troops. Never send a lava hound alone!

Inferno dragon: The Inferno dragon is underrated because it can take out tanks like giant, lava hound, and the dreaded royal giant. If it locks on to the opponent’s tower they can say goodbye to their tower. You can use him behind the lava hound.

Graveyard: The graveyard is one of the best cards in the game. The graveyard is good because it has the same pros as the skeleton army while having almost none of the skeleton army’s cons because it spawns skeletons continually instead of all at once.

Baby dragon: The baby dragon is a very underrated card because it fits well in most decks with splash damage, decent health, and the ability to target both ground and air. It can also take care of those annoying minions that your opponent uses to counter you graveyard or lava hound.

Skeleton army: The skeleton army is good in the meta because it counters elite barbs, royal giant, and graveyard. It has very high DPS and can shred any tank. It is only 3 elixer and offers huge value. Use it to counter hog also but watch out for zap!

Fireball: The fireball offers value because it can severely weaken the mega minion and/or musketeer used to counter your lava hound, allowing your other troops to finish them off. It can also give value trades by hitting archers and minions used to counter your lava hound.

Zap: The zap is the most versatile card in the game because it will kill skeleton army used to counter your graveyard to spear goblins used to counter your lava hound to resetting the inferno tower/dragon used to counter your hound. It can also severely weaken minions.

Minions: Minions are very good because they can do tons of damage to lava hound, royal giant , etc. They also counter graveyard very well. Pair them with a lava hound and your opponent will spend tons of elixer defending this.

Replacements

Inferno dragon-Mega minion: The inferno dragon and the mega minion are similar because they are both high-damaging air units. The inferno dragon is better on defense but mega minion is better on offense because it will kill musketeer and mega minion. Use mega minion if you don’t have inferno dragon or if you prefer mega minion but I recommend inferno dragon.

Graveyard-Miner: The miner is the best replacement for the graveyard because miner works well in a lava hound deck. It is not preferable because graveyard does more damage but it can be used. Only do this if you don’t have graveyard.

Minions-Minion horde: Minions can be replaced with minion horde if you want more power. I do not recommend it because the deck is already expensive and minion horde is more vulnerable to arrows and fireball.

Gameplan

Your plan is to go defensive from the start. You have plenty of options. If he plays Royal giant counter it with inferno dragon/minions. Counter elite barbs with skeleton army. Graveyard can be countered with baby dragon/minions/skeleton army. Hog Ice golem is counter with minions placed on the hog.

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What you want to start with, in order

1: minions at the bridge

2: lava hound, at the back

3: baby dragon, at the bridge

4: graveyard, on the tower

5: wait your opponent out, build up a big push at double elixer

Main pushes

Lava hound + minions: Just a simple push to start off the game or if your opponent just used a lot of elixer. It is a decent push, but it can be countered easily by musketeer, mega minion, etc.

Lava hound + graveyard: Just another simple push to do in regular elixer time. It will do good damage and it is a little harder to counter than lava hound + minions. It can be countered easily by minions and minion horde.

Baby dragon + Graveyard: Another simple push but it is cheaper so you will have more elixer to defend if your opponent plays a card on the other side. It will devastate your opponent if he does not counter it so you will be a tower up (well, most of the time).

Lava hound + Baby dragon + Inferno dragon + Graveyard: This push is the big push of double elixer. You place your hound at the back and play your inferno dragon in the same spot about 2-3 seconds later. When they get to the bridge play your baby dragon behind them and when a tower targets the hound (well, hopefully) play your graveyard.

Summary

Well, this about sums it up. Remember to play patiently and defend until double elixer. When double elixer comes then it is time to build up your big push. I hope you liked my guide!

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